summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorgerman77 <juangerman-13@hotmail.com>2022-09-09 22:29:22 +0200
committerFearlessTobi <thm.frey@gmail.com>2022-09-10 19:39:25 +0200
commit8f207bd93ddb9778f0242fca0dab6ef155bd2a97 (patch)
treeba3035c2a2b304956f6ba2ae6d5ac47d64c1ce52
parentldn: Initial implementation (diff)
downloadyuzu-8f207bd93ddb9778f0242fca0dab6ef155bd2a97.tar
yuzu-8f207bd93ddb9778f0242fca0dab6ef155bd2a97.tar.gz
yuzu-8f207bd93ddb9778f0242fca0dab6ef155bd2a97.tar.bz2
yuzu-8f207bd93ddb9778f0242fca0dab6ef155bd2a97.tar.lz
yuzu-8f207bd93ddb9778f0242fca0dab6ef155bd2a97.tar.xz
yuzu-8f207bd93ddb9778f0242fca0dab6ef155bd2a97.tar.zst
yuzu-8f207bd93ddb9778f0242fca0dab6ef155bd2a97.zip
-rw-r--r--src/core/hle/service/hid/hid.cpp3
-rw-r--r--src/core/internal_network/network_interface.cpp10
-rw-r--r--src/core/internal_network/network_interface.h1
-rw-r--r--src/yuzu/main.cpp8
-rw-r--r--src/yuzu/main.h1
-rw-r--r--src/yuzu/main.ui10
-rw-r--r--src/yuzu/multiplayer/client_room.cpp3
-rw-r--r--src/yuzu/multiplayer/direct_connect.cpp2
-rw-r--r--src/yuzu/multiplayer/direct_connect.h1
-rw-r--r--src/yuzu/multiplayer/host_room.cpp1
-rw-r--r--src/yuzu/multiplayer/host_room.h3
-rw-r--r--src/yuzu/multiplayer/lobby.cpp67
-rw-r--r--src/yuzu/multiplayer/lobby.h8
-rw-r--r--src/yuzu/multiplayer/lobby_p.h16
-rw-r--r--src/yuzu/multiplayer/message.cpp6
-rw-r--r--src/yuzu/multiplayer/state.cpp79
-rw-r--r--src/yuzu/multiplayer/state.h14
-rw-r--r--src/yuzu/uisettings.h2
18 files changed, 176 insertions, 59 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 3d3457160..7e923462b 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -35,7 +35,8 @@ namespace Service::HID {
// Updating period for each HID device.
// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
-constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
+// Correct pad_update_ns is 4ms this is overclocked to lower input lag
+constexpr auto pad_update_ns = std::chrono::nanoseconds{1 * 1000 * 1000}; // (1ms, 1000Hz)
constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz)
diff --git a/src/core/internal_network/network_interface.cpp b/src/core/internal_network/network_interface.cpp
index 0f0a66160..858ae1cfb 100644
--- a/src/core/internal_network/network_interface.cpp
+++ b/src/core/internal_network/network_interface.cpp
@@ -206,4 +206,14 @@ std::optional<NetworkInterface> GetSelectedNetworkInterface() {
return *res;
}
+void SelectFirstNetworkInterface() {
+ const auto network_interfaces = Network::GetAvailableNetworkInterfaces();
+
+ if (network_interfaces.size() == 0) {
+ return;
+ }
+
+ Settings::values.network_interface.SetValue(network_interfaces[0].name);
+}
+
} // namespace Network
diff --git a/src/core/internal_network/network_interface.h b/src/core/internal_network/network_interface.h
index 9b98b6b42..175e61b1f 100644
--- a/src/core/internal_network/network_interface.h
+++ b/src/core/internal_network/network_interface.h
@@ -24,5 +24,6 @@ struct NetworkInterface {
std::vector<NetworkInterface> GetAvailableNetworkInterfaces();
std::optional<NetworkInterface> GetSelectedNetworkInterface();
+void SelectFirstNetworkInterface();
} // namespace Network
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 9dfa8d639..deee1c370 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1296,6 +1296,7 @@ void GMainWindow::ConnectMenuEvents() {
&MultiplayerState::OnDirectConnectToRoom);
connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnOpenNetworkRoom);
+ connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig);
// Tools
connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
@@ -1336,6 +1337,8 @@ void GMainWindow::UpdateMenuState() {
} else {
ui->action_Pause->setText(tr("&Pause"));
}
+
+ multiplayer_state->UpdateNotificationStatus();
}
void GMainWindow::OnDisplayTitleBars(bool show) {
@@ -2766,6 +2769,11 @@ void GMainWindow::OnExit() {
OnStopGame();
}
+void GMainWindow::OnSaveConfig() {
+ system->ApplySettings();
+ config->Save();
+}
+
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"),
Qt::AlignLeft | Qt::AlignVCenter);
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 1ae2b93d9..1a756b171 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -169,6 +169,7 @@ public slots:
void OnLoadComplete();
void OnExecuteProgram(std::size_t program_index);
void OnExit();
+ void OnSaveConfig();
void ControllerSelectorReconfigureControllers(
const Core::Frontend::ControllerParameters& parameters);
void SoftwareKeyboardInitialize(
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index 60a8deab1..de1545216 100644
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -265,7 +265,7 @@
<bool>true</bool>
</property>
<property name="text">
- <string>Browse Public Game Lobby</string>
+ <string>&amp;Browse Public Game Lobby</string>
</property>
</action>
<action name="action_Start_Room">
@@ -273,7 +273,7 @@
<bool>true</bool>
</property>
<property name="text">
- <string>Create Room</string>
+ <string>&amp;Create Room</string>
</property>
</action>
<action name="action_Leave_Room">
@@ -281,12 +281,12 @@
<bool>false</bool>
</property>
<property name="text">
- <string>Leave Room</string>
+ <string>&amp;Leave Room</string>
</property>
</action>
<action name="action_Connect_To_Room">
<property name="text">
- <string>Direct Connect to Room</string>
+ <string>&amp;Direct Connect to Room</string>
</property>
</action>
<action name="action_Show_Room">
@@ -294,7 +294,7 @@
<bool>false</bool>
</property>
<property name="text">
- <string>Show Current Room</string>
+ <string>&amp;Show Current Room</string>
</property>
</action>
<action name="action_Fullscreen">
diff --git a/src/yuzu/multiplayer/client_room.cpp b/src/yuzu/multiplayer/client_room.cpp
index b34a8d004..caf34a414 100644
--- a/src/yuzu/multiplayer/client_room.cpp
+++ b/src/yuzu/multiplayer/client_room.cpp
@@ -97,8 +97,9 @@ void ClientRoomWindow::UpdateView() {
auto memberlist = member->GetMemberInformation();
ui->chat->SetPlayerList(memberlist);
const auto information = member->GetRoomInformation();
- setWindowTitle(QString(tr("%1 (%2/%3 members) - connected"))
+ setWindowTitle(QString(tr("%1 - %2 (%3/%4 members) - connected"))
.arg(QString::fromStdString(information.name))
+ .arg(QString::fromStdString(information.preferred_game.name))
.arg(memberlist.size())
.arg(information.member_slots));
ui->description->setText(QString::fromStdString(information.description));
diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp
index 017063074..10bf0a4fb 100644
--- a/src/yuzu/multiplayer/direct_connect.cpp
+++ b/src/yuzu/multiplayer/direct_connect.cpp
@@ -106,6 +106,8 @@ void DirectConnectWindow::Connect() {
UISettings::values.multiplayer_port = UISettings::values.multiplayer_port.GetDefault();
}
+ emit SaveConfig();
+
// attempt to connect in a different thread
QFuture<void> f = QtConcurrent::run([&] {
if (auto room_member = room_network.GetRoomMember().lock()) {
diff --git a/src/yuzu/multiplayer/direct_connect.h b/src/yuzu/multiplayer/direct_connect.h
index e39dd1e0d..b8f66cfb2 100644
--- a/src/yuzu/multiplayer/direct_connect.h
+++ b/src/yuzu/multiplayer/direct_connect.h
@@ -31,6 +31,7 @@ signals:
* connections that it might have.
*/
void Closed();
+ void SaveConfig();
private slots:
void OnConnection();
diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp
index 0c6adfd04..a8faa5b24 100644
--- a/src/yuzu/multiplayer/host_room.cpp
+++ b/src/yuzu/multiplayer/host_room.cpp
@@ -232,6 +232,7 @@ void HostRoomWindow::Host() {
}
UISettings::values.multiplayer_room_description = ui->room_description->toPlainText();
ui->host->setEnabled(true);
+ emit SaveConfig();
close();
}
}
diff --git a/src/yuzu/multiplayer/host_room.h b/src/yuzu/multiplayer/host_room.h
index 034cb2eef..ae816e2e0 100644
--- a/src/yuzu/multiplayer/host_room.h
+++ b/src/yuzu/multiplayer/host_room.h
@@ -46,6 +46,9 @@ public:
void UpdateGameList(QStandardItemModel* list);
void RetranslateUi();
+signals:
+ void SaveConfig();
+
private:
void Host();
std::unique_ptr<Network::VerifyUser::Backend> CreateVerifyBackend(bool use_validation) const;
diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp
index 107d40547..08c275696 100644
--- a/src/yuzu/multiplayer/lobby.cpp
+++ b/src/yuzu/multiplayer/lobby.cpp
@@ -7,6 +7,7 @@
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
+#include "core/hle/service/acc/profile_manager.h"
#include "core/internal_network/network_interface.h"
#include "network/network.h"
#include "ui_lobby.h"
@@ -26,9 +27,9 @@
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
- ui(std::make_unique<Ui::Lobby>()),
- announce_multiplayer_session(session), system{system_}, room_network{
- system.GetRoomNetwork()} {
+ ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session),
+ profile_manager(std::make_unique<Service::Account::ProfileManager>()), system{system_},
+ room_network{system.GetRoomNetwork()} {
ui->setupUi(this);
// setup the watcher for background connections
@@ -60,9 +61,17 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
ui->nickname->setValidator(validation.GetNickname());
ui->nickname->setText(UISettings::values.multiplayer_nickname.GetValue());
- if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
- // Use yuzu Web Service user name as nickname by default
- ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
+
+ // Try find the best nickname by default
+ if (ui->nickname->text().isEmpty() || ui->nickname->text() == QStringLiteral("yuzu")) {
+ if (!Settings::values.yuzu_username.GetValue().empty()) {
+ ui->nickname->setText(
+ QString::fromStdString(Settings::values.yuzu_username.GetValue()));
+ } else if (!GetProfileUsername().empty()) {
+ ui->nickname->setText(QString::fromStdString(GetProfileUsername()));
+ } else {
+ ui->nickname->setText(QStringLiteral("yuzu"));
+ }
}
// UI Buttons
@@ -76,12 +85,6 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
// Actions
connect(&room_list_watcher, &QFutureWatcher<AnnounceMultiplayerRoom::RoomList>::finished, this,
&Lobby::OnRefreshLobby);
-
- // manually start a refresh when the window is opening
- // TODO(jroweboy): if this refresh is slow for people with bad internet, then don't do it as
- // part of the constructor, but offload the refresh until after the window shown. perhaps emit a
- // refreshroomlist signal from places that open the lobby
- RefreshLobby();
}
Lobby::~Lobby() = default;
@@ -96,6 +99,7 @@ void Lobby::UpdateGameList(QStandardItemModel* list) {
}
if (proxy)
proxy->UpdateGameList(game_list);
+ ui->room_list->sortByColumn(Column::GAME_NAME, Qt::AscendingOrder);
}
void Lobby::RetranslateUi() {
@@ -117,6 +121,11 @@ void Lobby::OnExpandRoom(const QModelIndex& index) {
void Lobby::OnJoinRoom(const QModelIndex& source) {
if (!Network::GetSelectedNetworkInterface()) {
+ LOG_INFO(WebService, "Automatically selected network interface for room network.");
+ Network::SelectFirstNetworkInterface();
+ }
+
+ if (!Network::GetSelectedNetworkInterface()) {
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
return;
@@ -197,16 +206,16 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
proxy->data(connection_index, LobbyItemHost::HostIPRole).toString();
UISettings::values.multiplayer_port =
proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
+ emit SaveConfig();
}
void Lobby::ResetModel() {
model->clear();
model->insertColumns(0, Column::TOTAL);
- model->setHeaderData(Column::EXPAND, Qt::Horizontal, QString(), Qt::DisplayRole);
+ model->setHeaderData(Column::MEMBER, Qt::Horizontal, tr("Players"), Qt::DisplayRole);
model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole);
model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole);
model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole);
- model->setHeaderData(Column::MEMBER, Qt::Horizontal, tr("Players"), Qt::DisplayRole);
}
void Lobby::RefreshLobby() {
@@ -229,6 +238,7 @@ void Lobby::OnRefreshLobby() {
for (int r = 0; r < game_list->rowCount(); ++r) {
auto index = game_list->index(r, 0);
auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong();
+
if (game_id != 0 && room.information.preferred_game.id == game_id) {
smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>();
}
@@ -243,17 +253,16 @@ void Lobby::OnRefreshLobby() {
members.append(var);
}
- auto first_item = new LobbyItem();
+ auto first_item = new LobbyItemGame(
+ room.information.preferred_game.id,
+ QString::fromStdString(room.information.preferred_game.name), smdh_icon);
auto row = QList<QStandardItem*>({
first_item,
new LobbyItemName(room.has_password, QString::fromStdString(room.information.name)),
- new LobbyItemGame(room.information.preferred_game.id,
- QString::fromStdString(room.information.preferred_game.name),
- smdh_icon),
+ new LobbyItemMemberList(members, room.information.member_slots),
new LobbyItemHost(QString::fromStdString(room.information.host_username),
QString::fromStdString(room.ip), room.information.port,
QString::fromStdString(room.verify_uid)),
- new LobbyItemMemberList(members, room.information.member_slots),
});
model->appendRow(row);
// To make the rows expandable, add the member data as a child of the first column of the
@@ -283,6 +292,26 @@ void Lobby::OnRefreshLobby() {
ui->room_list->setFirstColumnSpanned(j, proxy->index(i, 0), true);
}
}
+
+ ui->room_list->sortByColumn(Column::GAME_NAME, Qt::AscendingOrder);
+}
+
+std::string Lobby::GetProfileUsername() {
+ const auto& current_user = profile_manager->GetUser(Settings::values.current_user.GetValue());
+ Service::Account::ProfileBase profile{};
+
+ if (!current_user.has_value()) {
+ return "";
+ }
+
+ if (!profile_manager->GetProfileBase(*current_user, profile)) {
+ return "";
+ }
+
+ const auto text = Common::StringFromFixedZeroTerminatedBuffer(
+ reinterpret_cast<const char*>(profile.username.data()), profile.username.size());
+
+ return text;
}
LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list)
diff --git a/src/yuzu/multiplayer/lobby.h b/src/yuzu/multiplayer/lobby.h
index 2696aec21..300dad13e 100644
--- a/src/yuzu/multiplayer/lobby.h
+++ b/src/yuzu/multiplayer/lobby.h
@@ -24,6 +24,10 @@ namespace Core {
class System;
}
+namespace Service::Account {
+class ProfileManager;
+}
+
/**
* Listing of all public games pulled from services. The lobby should be simple enough for users to
* find the game they want to play, and join it.
@@ -75,8 +79,11 @@ private slots:
signals:
void StateChanged(const Network::RoomMember::State&);
+ void SaveConfig();
private:
+ std::string GetProfileUsername();
+
/**
* Removes all entries in the Lobby before refreshing.
*/
@@ -96,6 +103,7 @@ private:
QFutureWatcher<AnnounceMultiplayerRoom::RoomList> room_list_watcher;
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
+ std::unique_ptr<Service::Account::ProfileManager> profile_manager;
QFutureWatcher<void>* watcher;
Validation validation;
Core::System& system;
diff --git a/src/yuzu/multiplayer/lobby_p.h b/src/yuzu/multiplayer/lobby_p.h
index 8071cede4..8b1707506 100644
--- a/src/yuzu/multiplayer/lobby_p.h
+++ b/src/yuzu/multiplayer/lobby_p.h
@@ -11,11 +11,10 @@
namespace Column {
enum List {
- EXPAND,
- ROOM_NAME,
GAME_NAME,
- HOST,
+ ROOM_NAME,
MEMBER,
+ HOST,
TOTAL,
};
}
@@ -98,7 +97,12 @@ public:
if (role == Qt::DecorationRole) {
auto val = data(GameIconRole);
if (val.isValid()) {
- val = val.value<QPixmap>().scaled(16, 16, Qt::KeepAspectRatio);
+ val = val.value<QPixmap>().scaled(32, 32, Qt::KeepAspectRatio,
+ Qt::TransformationMode::SmoothTransformation);
+ } else {
+ auto blank_image = QPixmap(32, 32);
+ blank_image.fill(Qt::black);
+ val = blank_image;
}
return val;
} else if (role != Qt::DisplayRole) {
@@ -191,8 +195,8 @@ public:
return LobbyItem::data(role);
}
auto members = data(MemberListRole).toList();
- return QStringLiteral("%1 / %2").arg(QString::number(members.size()),
- data(MaxPlayerRole).toString());
+ return QStringLiteral("%1 / %2 ")
+ .arg(QString::number(members.size()), data(MaxPlayerRole).toString());
}
bool operator<(const QStandardItem& other) const override {
diff --git a/src/yuzu/multiplayer/message.cpp b/src/yuzu/multiplayer/message.cpp
index 758b5b731..6d8f18274 100644
--- a/src/yuzu/multiplayer/message.cpp
+++ b/src/yuzu/multiplayer/message.cpp
@@ -49,9 +49,9 @@ const ConnectionError ErrorManager::PERMISSION_DENIED(
QT_TR_NOOP("You do not have enough permission to perform this action."));
const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(
"The user you are trying to kick/ban could not be found.\nThey may have left the room."));
-const ConnectionError ErrorManager::NO_INTERFACE_SELECTED(
- QT_TR_NOOP("No network interface is selected.\nPlease go to Configure -> System -> Network and "
- "make a selection."));
+const ConnectionError ErrorManager::NO_INTERFACE_SELECTED(QT_TR_NOOP(
+ "No valid network interface is selected.\nPlease go to Configure -> System -> Network and "
+ "make a selection."));
static bool WarnMessage(const std::string& title, const std::string& text) {
return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp
index 3ad846028..ae2738ad4 100644
--- a/src/yuzu/multiplayer/state.cpp
+++ b/src/yuzu/multiplayer/state.cpp
@@ -44,9 +44,6 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
status_text = new ClickableLabel(this);
status_icon = new ClickableLabel(this);
- status_text->setToolTip(tr("Current connection status"));
- status_text->setText(tr("Not Connected. Click here to find a room!"));
- status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
connect(status_text, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
connect(status_icon, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
@@ -57,6 +54,8 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
HideNotification();
}
});
+
+ retranslateUi();
}
MultiplayerState::~MultiplayerState() = default;
@@ -90,14 +89,7 @@ void MultiplayerState::Close() {
void MultiplayerState::retranslateUi() {
status_text->setToolTip(tr("Current connection status"));
- if (current_state == Network::RoomMember::State::Uninitialized) {
- status_text->setText(tr("Not Connected. Click here to find a room!"));
- } else if (current_state == Network::RoomMember::State::Joined ||
- current_state == Network::RoomMember::State::Moderator) {
- status_text->setText(tr("Connected"));
- } else {
- status_text->setText(tr("Not Connected"));
- }
+ UpdateNotificationStatus();
if (lobby) {
lobby->RetranslateUi();
@@ -113,21 +105,55 @@ void MultiplayerState::retranslateUi() {
}
}
+void MultiplayerState::SetNotificationStatus(NotificationStatus status) {
+ notification_status = status;
+ UpdateNotificationStatus();
+}
+
+void MultiplayerState::UpdateNotificationStatus() {
+ switch (notification_status) {
+ case NotificationStatus::Unitialized:
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
+ status_text->setText(tr("Not Connected. Click here to find a room!"));
+ leave_room->setEnabled(false);
+ show_room->setEnabled(false);
+ break;
+ case NotificationStatus::Disconnected:
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
+ status_text->setText(tr("Not Connected"));
+ leave_room->setEnabled(false);
+ show_room->setEnabled(false);
+ break;
+ case NotificationStatus::Connected:
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
+ status_text->setText(tr("Connected"));
+ leave_room->setEnabled(true);
+ show_room->setEnabled(true);
+ break;
+ case NotificationStatus::Notification:
+ status_icon->setPixmap(
+ QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
+ status_text->setText(tr("New Messages Received"));
+ leave_room->setEnabled(true);
+ show_room->setEnabled(true);
+ break;
+ }
+
+ // Clean up status bar if game is running
+ if (system.IsPoweredOn()) {
+ status_text->clear();
+ }
+}
+
void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
if (state == Network::RoomMember::State::Joined ||
state == Network::RoomMember::State::Moderator) {
OnOpenNetworkRoom();
- status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
- status_text->setText(tr("Connected"));
- leave_room->setEnabled(true);
- show_room->setEnabled(true);
+ SetNotificationStatus(NotificationStatus::Connected);
} else {
- status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
- status_text->setText(tr("Not Connected"));
- leave_room->setEnabled(false);
- show_room->setEnabled(false);
+ SetNotificationStatus(NotificationStatus::Disconnected);
}
current_state = state;
@@ -185,6 +211,10 @@ void MultiplayerState::OnAnnounceFailed(const WebService::WebResult& result) {
QMessageBox::Ok);
}
+void MultiplayerState::OnSaveConfig() {
+ emit SaveConfig();
+}
+
void MultiplayerState::UpdateThemedIcons() {
if (show_notification) {
status_icon->setPixmap(
@@ -209,13 +239,16 @@ static void BringWidgetToFront(QWidget* widget) {
void MultiplayerState::OnViewLobby() {
if (lobby == nullptr) {
lobby = new Lobby(this, game_list_model, announce_multiplayer_session, system);
+ connect(lobby, &Lobby::SaveConfig, this, &MultiplayerState::OnSaveConfig);
}
+ lobby->RefreshLobby();
BringWidgetToFront(lobby);
}
void MultiplayerState::OnCreateRoom() {
if (host_room == nullptr) {
host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session, system);
+ connect(host_room, &HostRoomWindow::SaveConfig, this, &MultiplayerState::OnSaveConfig);
}
BringWidgetToFront(host_room);
}
@@ -250,14 +283,12 @@ void MultiplayerState::ShowNotification() {
show_notification = true;
QApplication::alert(nullptr);
QApplication::beep();
- status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
- status_text->setText(tr("New Messages Received"));
+ SetNotificationStatus(NotificationStatus::Notification);
}
void MultiplayerState::HideNotification() {
show_notification = false;
- status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
- status_text->setText(tr("Connected"));
+ SetNotificationStatus(NotificationStatus::Connected);
}
void MultiplayerState::OnOpenNetworkRoom() {
@@ -280,6 +311,8 @@ void MultiplayerState::OnOpenNetworkRoom() {
void MultiplayerState::OnDirectConnectToRoom() {
if (direct_connect == nullptr) {
direct_connect = new DirectConnectWindow(system, this);
+ connect(direct_connect, &DirectConnectWindow::SaveConfig, this,
+ &MultiplayerState::OnSaveConfig);
}
BringWidgetToFront(direct_connect);
}
diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h
index c92496413..5d681c5c6 100644
--- a/src/yuzu/multiplayer/state.h
+++ b/src/yuzu/multiplayer/state.h
@@ -22,6 +22,13 @@ class MultiplayerState : public QWidget {
Q_OBJECT;
public:
+ enum class NotificationStatus {
+ Unitialized,
+ Disconnected,
+ Connected,
+ Notification,
+ };
+
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
QAction* show_room, Core::System& system_);
~MultiplayerState();
@@ -31,6 +38,10 @@ public:
*/
void Close();
+ void SetNotificationStatus(NotificationStatus state);
+
+ void UpdateNotificationStatus();
+
ClickableLabel* GetStatusText() const {
return status_text;
}
@@ -64,6 +75,7 @@ public slots:
void OnOpenNetworkRoom();
void OnDirectConnectToRoom();
void OnAnnounceFailed(const WebService::WebResult&);
+ void OnSaveConfig();
void UpdateThemedIcons();
void ShowNotification();
void HideNotification();
@@ -72,6 +84,7 @@ signals:
void NetworkStateChanged(const Network::RoomMember::State&);
void NetworkError(const Network::RoomMember::Error&);
void AnnounceFailed(const WebService::WebResult&);
+ void SaveConfig();
private:
Lobby* lobby = nullptr;
@@ -85,6 +98,7 @@ private:
QAction* show_room;
std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
+ NotificationStatus notification_status = NotificationStatus::Unitialized;
bool has_mod_perms = false;
Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index e12d414d9..753797efc 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -102,7 +102,7 @@ struct Values {
Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"};
// multiplayer settings
- Settings::Setting<QString> multiplayer_nickname{QStringLiteral("yuzu"), "nickname"};
+ Settings::Setting<QString> multiplayer_nickname{{}, "nickname"};
Settings::Setting<QString> multiplayer_ip{{}, "ip"};
Settings::SwitchableSetting<uint, true> multiplayer_port{24872, 0, UINT16_MAX, "port"};
Settings::Setting<QString> multiplayer_room_nickname{{}, "room_nickname"};